Antilibrary · Computer Science
Interfaces, Graphics and Games
- 1About Face 2.0: The Essentials of Interaction Design
- 2About Face 3: The Essentials of Interaction Design
- 3Casual Game Design: Designing Play for the Gamer in ALL of Us - Gregory Trefry
- 4Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) - Steve Krug
- 5Land of Lisp: Learn to Program in Lisp, One Game at a Time!
- 6Leonardo's Laptop: Human Needs and the New Computing Technologies - Ben Shneiderman
- 7Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games - Austin Grossman
- 8Press Here - Herve Tullet
- 9Processing: A Programming Handbook for Visual Designers and Artists - Casey Reas, Ben Fry
- 10Processing: Creative Coding and Generative Art in Processing 2 - Ira Greenberg, Dianna Xu, Deepak Kumar
- 11Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks - Joshua Noble
- 12Semiology of Graphics: Diagrams, Networks, Maps
- 13The Humane Interface: New Directions for Designing Interactive Systems
- 14The Inmates Are Running the Asylum
- 15The Social Business Imperative: Adapting Your Business Model to the Always-Connected Customer - Clara Shih
- 16Tog on Interface - Bruce Tognazzini
- 17Web Form Design: Filling in the Blanks - Luke Wroblewski
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